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	<title>PetaPixel &#187; videogames</title>
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		<title>Portraits of Online Gamers Next to Their Alter Egos</title>
		<link>http://www.petapixel.com/2011/12/09/portraits-of-online-gamers-next-to-their-alter-egos/</link>
		<comments>http://www.petapixel.com/2011/12/09/portraits-of-online-gamers-next-to-their-alter-egos/#comments</comments>
		<pubDate>Fri, 09 Dec 2011 17:34:16 +0000</pubDate>
		<dc:creator>Michael Zhang</dc:creator>
				<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[alterego]]></category>
		<category><![CDATA[alteregos]]></category>
		<category><![CDATA[avatar]]></category>
		<category><![CDATA[avatars]]></category>
		<category><![CDATA[computergames]]></category>
		<category><![CDATA[fantasy]]></category>
		<category><![CDATA[gamer]]></category>
		<category><![CDATA[gamers]]></category>
		<category><![CDATA[online]]></category>
		<category><![CDATA[onlinegamers]]></category>
		<category><![CDATA[portraits]]></category>
		<category><![CDATA[portraiture]]></category>
		<category><![CDATA[projects]]></category>
		<category><![CDATA[robbiecooper]]></category>
		<category><![CDATA[series]]></category>
		<category><![CDATA[videogames]]></category>

		<guid isPermaLink="false">http://www.petapixel.com/?p=42910</guid>
		<description><![CDATA[For his project Alter Ego, photographer Robbie Cooper traveled around the world to shoot portraits of online gamers. He then combined his portraits with screenshots of the gamers&#8217; avatars in the various games they play, showing an interesting side-by-side comparison of what the people look like in the real world compared to what they choose [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://files.petapixel.com/assets/uploads/2011/12/avatar1_mini.jpg" alt="" title="avatar1_mini" width="620" height="387" class="aligncenter size-full wp-image-42911" /></p>
<p>For his project <em>Alter Ego</em>, photographer <a href="http://www.robbiecooper.org/">Robbie Cooper</a> traveled around the world to shoot portraits of online gamers. He then combined his portraits with screenshots of the gamers&#8217; avatars in the various games they play, showing an interesting side-by-side comparison of what the people look like in the real world compared to what they choose to look like in their fantasy worlds. The project got its start back in 2003 after Cooper did a shoot with a CEO who used the game Everquest to communicate with his children after getting divorced.<br />
<span id="more-42910"></span><br />
<img src="http://files.petapixel.com/assets/uploads/2011/12/avatar2_mini.jpg" alt="" title="avatar2_mini" width="620" height="382" class="aligncenter size-full wp-image-42912" /></p>
<p><img src="http://files.petapixel.com/assets/uploads/2011/12/avatar3_mini.jpg" alt="" title="avatar3_mini" width="620" height="387" class="aligncenter size-full wp-image-42913" /></p>
<p><img src="http://files.petapixel.com/assets/uploads/2011/12/avatar4_mini.jpg" alt="" title="avatar4_mini" width="620" height="386" class="aligncenter size-full wp-image-42914" /></p>
<p><img src="http://files.petapixel.com/assets/uploads/2011/12/avatar5_mini.jpg" alt="" title="avatar5_mini" width="620" height="379" class="aligncenter size-full wp-image-42915" /></p>
<p>The project has also been turned <a href="http://www.amazon.com/gp/product/1905712022/ref=as_li_ss_tl?ie=UTF8&#038;tag=peta0c-20&#038;linkCode=as2&#038;camp=1789&#038;creative=390957&#038;creativeASIN=1905712022">into a book</a>. Check out the rest of the series <a href="http://www.robbiecooper.org/">over on Cooper&#8217;s website</a>.</p>
<p>(via <a href="http://flavorwire.com/238994/fascinating-photos-of-gamers-vs-their-avatars">Flavorwire</a>)</p>
<hr />
<p><em><strong>Image credits</strong>: Photographs by Robbie Cooper and used with permission</em></p>
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		<slash:comments>12</slash:comments>
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		<item>
		<title>Warco: An FPS in Which You&#8217;re Armed with a Camera Instead of a Gun</title>
		<link>http://www.petapixel.com/2011/09/21/warco-an-fps-in-which-youre-armed-with-a-camera-instead-of-a-gun/</link>
		<comments>http://www.petapixel.com/2011/09/21/warco-an-fps-in-which-youre-armed-with-a-camera-instead-of-a-gun/#comments</comments>
		<pubDate>Wed, 21 Sep 2011 20:18:19 +0000</pubDate>
		<dc:creator>Michael Zhang</dc:creator>
				<category><![CDATA[Culture]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[firstpersonshooter]]></category>
		<category><![CDATA[fps]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[jessedemarco]]></category>
		<category><![CDATA[pokemonsnap]]></category>
		<category><![CDATA[videogame]]></category>
		<category><![CDATA[videogames]]></category>
		<category><![CDATA[warco]]></category>
		<category><![CDATA[warcorrespondent]]></category>
		<category><![CDATA[wargame]]></category>

		<guid isPermaLink="false">http://www.petapixel.com/?p=36071</guid>
		<description><![CDATA[Warco &#8212; short for War Correspondent &#8212; is an upcoming video game in which the player takes on the role of a journalist named Jesse DeMarco. Despite being classified as a first person shooter, the objective is to shoot people with a camera rather than a gun. After venturing into dangerous conflicts and risking your [...]]]></description>
			<content:encoded><![CDATA[<p><center><iframe width="620" height="345" src="http://www.youtube.com/embed/sQlkYY88wLM?rel=0&amp;hd=1&amp;showinfo=0&amp;iv_load_policy=3&amp;wmode=transparent" frameborder="0" allowfullscreen></iframe></center></p>
<p><a href="http://defiantdev.com/warco/"><em>Warco</em></a> &#8212; short for War Correspondent &#8212; is an upcoming video game in which the player takes on the role of a journalist named Jesse DeMarco. Despite being classified as a first person shooter, the objective is to shoot people with a camera rather than a gun. After venturing into dangerous conflicts and risking your life to snag some footage, you&#8217;re given the task of editing the video into a compelling news story. It almost seems like a <a href="http://en.wikipedia.org/wiki/Pokemon_Snap">Pokemon Snap</a> game for adults. If they went a step further and made an online multiplayer mode, that&#8217;d certainly be&#8230; interesting.</p>
<p><a href="http://defiantdev.com/warco/">Warco</a> (via <a href="http://arstechnica.com/gaming/news/2011/09/warco-an-fps-where-you-hold-a-camera-instead-of-a-gun.ars">Ars Technica</a>)</p>
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		<slash:comments>5</slash:comments>
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		<item>
		<title>Upcoming Horror Video Game to Make Use of Real Camera</title>
		<link>http://www.petapixel.com/2011/09/01/upcoming-horror-video-game-to-make-use-of-actual-camera/</link>
		<comments>http://www.petapixel.com/2011/09/01/upcoming-horror-video-game-to-make-use-of-actual-camera/#comments</comments>
		<pubDate>Thu, 01 Sep 2011 23:51:14 +0000</pubDate>
		<dc:creator>Michael Zhang</dc:creator>
				<category><![CDATA[Culture]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[ar]]></category>
		<category><![CDATA[augmentedreality]]></category>
		<category><![CDATA[fatalframe]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[ghosts]]></category>
		<category><![CDATA[horror]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[nintendo3ds]]></category>
		<category><![CDATA[shinreishashin]]></category>
		<category><![CDATA[spiritphoto]]></category>
		<category><![CDATA[upcoming]]></category>
		<category><![CDATA[videogame]]></category>
		<category><![CDATA[videogames]]></category>

		<guid isPermaLink="false">http://www.petapixel.com/?p=34088</guid>
		<description><![CDATA[Back in 2009 we published a post highlighting 8 video games that feature photography. One of them was Fatal Frame, and an upcoming spin-off of the game will involve using an actual camera during gameplay. Shinrei Shashin, which translates to &#8220;Spirit Photo&#8221;, is being developed for the Nintendo 3DS, and makes heavy use of the [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://files.petapixel.com/assets/uploads/2011/09/fatalframe_mini.jpg" alt="" title="fatalframe_mini" width="580" height="350" class="aligncenter size-full wp-image-34089" /></p>
<p>Back in 2009 we published a post highlighting <a href="http://www.petapixel.com/2009/11/18/oh-snap-9-games-that-feature-photography/">8 video games that feature photography</a>. One of them was <a href="http://en.wikipedia.org/wiki/Fatal_Frame">Fatal Frame</a>, and an upcoming spin-off of the game will involve using <em>an actual camera</em> during gameplay. <em>Shinrei Shashin</em>, which translates to &#8220;Spirit Photo&#8221;, is being developed for the <a href="http://en.wikipedia.org/wiki/Nintendo_3DS">Nintendo 3DS</a>, and makes heavy use of the portable game system&#8217;s 3D-capable cameras. Imagine playing the game in a dimly-lit room, and seeing a ghost in your room through the camera &#8212; horror games may soon become a whole lot more creepy thanks to built-in cameras and augmented reality. No word on release date, or whether the game will be available outside Japan.</p>
<p>(via <a href="http://www.andriasang.com/e/blog/2011/08/31/shinrei_shashin/">andriasang</a> via <a href="http://www.joystiq.com/2011/08/31/report-3ds-fatal-frame-spinoff-uses-3ds-cameras-as-in-game-came/">Joystiq</a>)</p>
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		<slash:comments>3</slash:comments>
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		<item>
		<title>Early Kodak DSLR Camera Offered Pong</title>
		<link>http://www.petapixel.com/2011/03/18/early-kodak-dslr-camera-offered-pong/</link>
		<comments>http://www.petapixel.com/2011/03/18/early-kodak-dslr-camera-offered-pong/#comments</comments>
		<pubDate>Fri, 18 Mar 2011 10:37:30 +0000</pubDate>
		<dc:creator>Michael Zhang</dc:creator>
				<category><![CDATA[Culture]]></category>
		<category><![CDATA[Equipment]]></category>
		<category><![CDATA[Finds]]></category>
		<category><![CDATA[canon]]></category>
		<category><![CDATA[canond2000]]></category>
		<category><![CDATA[canoneosd2000]]></category>
		<category><![CDATA[d2000]]></category>
		<category><![CDATA[dcs560]]></category>
		<category><![CDATA[dslr]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[historical]]></category>
		<category><![CDATA[history]]></category>
		<category><![CDATA[Kodak]]></category>
		<category><![CDATA[kodakdcs56]]></category>
		<category><![CDATA[oldschool]]></category>
		<category><![CDATA[pong]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[videogames]]></category>

		<guid isPermaLink="false">http://www.petapixel.com/?p=23579</guid>
		<description><![CDATA[Did you know that some of Kodak&#8217;s early DSLR cameras had built-in games? Before Canon and Nikon started making homegrown DSLRs, they actually started by partnering with Kodak in combing their camera bodies with Kodak sensors and electronics. For some strange awesome reason, the firmware developers decided to add games to a number of the [...]]]></description>
			<content:encoded><![CDATA[<p><center><iframe title="YouTube video player" width="620" height="379" src="http://www.youtube.com/embed/bm2YIbd8QVo?rel=0&amp;showinfo=0" frameborder="0" allowfullscreen></iframe></center></p>
<p>Did you know that some of Kodak&#8217;s early DSLR cameras had built-in games? Before Canon and Nikon started making homegrown DSLRs, they actually started <a href="http://en.wikipedia.org/wiki/Kodak_DCS">by partnering with Kodak</a> in combing their camera bodies with Kodak sensors and electronics. For some <del datetime="2011-03-18T08:41:55+00:00">strange</del> awesome reason, the firmware developers decided to add games to a number of the models. The Pong game shown in the video above is found on the <a href="http://en.wikipedia.org/wiki/Canon_EOS_D2000">Kodak DCS 560</a>. Too bad neither Canon nor Nikon continued this awesome feature once they started developing their own cameras.</p>
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		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Photorealistic Faces Coming to a Video Game Near You</title>
		<link>http://www.petapixel.com/2010/12/17/photorealistic-faces-coming-to-video-games-near-you/</link>
		<comments>http://www.petapixel.com/2010/12/17/photorealistic-faces-coming-to-video-games-near-you/#comments</comments>
		<pubDate>Fri, 17 Dec 2010 22:23:30 +0000</pubDate>
		<dc:creator>Michael Zhang</dc:creator>
				<category><![CDATA[Culture]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[facialexpressions]]></category>
		<category><![CDATA[future]]></category>
		<category><![CDATA[lanoire]]></category>
		<category><![CDATA[motionscan]]></category>
		<category><![CDATA[realism]]></category>
		<category><![CDATA[realistic]]></category>
		<category><![CDATA[rockstargames]]></category>
		<category><![CDATA[technology]]></category>
		<category><![CDATA[uncannyvalley]]></category>
		<category><![CDATA[videogames]]></category>

		<guid isPermaLink="false">http://www.petapixel.com/?p=19918</guid>
		<description><![CDATA[Inanimate objects in video games have long been quite realistic, but facial expressions on human characters haven&#8217;t been nearly as believable. For a new game called &#8220;L.A. Noire&#8221; by Rockstar Games, a newly developed piece of technology called MotionScan was used in which real actors are surrounded by a whopping 32 cameras to accurately document [...]]]></description>
			<content:encoded><![CDATA[<p><center><object width="620" height="373"><param name="movie" value="http://www.youtube.com/v/NTOlEUAtGog?fs=1&amp;hl=en_US&amp;rel=0"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/NTOlEUAtGog?fs=1&amp;hl=en_US&amp;rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="620" height="373"></embed></object></center></p>
<p>Inanimate objects in video games have long been quite realistic, but facial expressions on human characters haven&#8217;t been nearly as believable. For a new game called &#8220;<a href="http://en.wikipedia.org/wiki/LA_Noire">L.A. Noire</a>&#8221; by Rockstar Games, a newly developed piece of technology called MotionScan was used in which real actors are surrounded by a whopping 32 cameras to accurately document both their body motions and facial expressions. As you can see in the behind-the-scenes video above, human characters in video games are about to get a whole lot more realistic &#8212; we&#8217;re just about out of the <a href="http://en.wikipedia.org/wiki/Uncanny_valley">uncanny valley</a>.</p>
<p>(via <a href="http://www.engadget.com/2010/12/17/l-a-noires-amazing-motionscan-facial-capture-system-demonstrat/">Engadget</a>)</p>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Photographs Created in Virtual Worlds</title>
		<link>http://www.petapixel.com/2010/09/18/photographs-created-in-virtual-worlds/</link>
		<comments>http://www.petapixel.com/2010/09/18/photographs-created-in-virtual-worlds/#comments</comments>
		<pubDate>Sat, 18 Sep 2010 20:00:02 +0000</pubDate>
		<dc:creator>Michael Zhang</dc:creator>
				<category><![CDATA[Culture]]></category>
		<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[different]]></category>
		<category><![CDATA[projects]]></category>
		<category><![CDATA[robertoverweg]]></category>
		<category><![CDATA[strange]]></category>
		<category><![CDATA[unique]]></category>
		<category><![CDATA[videogames]]></category>
		<category><![CDATA[virtual]]></category>
		<category><![CDATA[virtualworld]]></category>

		<guid isPermaLink="false">http://www.petapixel.com/?p=15813</guid>
		<description><![CDATA[Robert Overweg is a photographer who works in the virtual world. His series, &#8220;the end of the virtual world&#8220;, contains images captured in popular computer games at the edges of the &#8220;world&#8221;. Based in the Netherlands, Overweg has been working exclusively in the virtual world since 2007. Regarding this project, Overweg writes, This series of [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://files.petapixel.com/assets/uploads/2010/09/virtual1.jpg" alt="" title="virtual1" width="620" height="348" class="aligncenter size-full wp-image-15814" /></p>
<p><a href="http://shotbyrobert.com/">Robert Overweg</a> is a photographer who works in the virtual world. His series, &#8220;<a href="http://shotbyrobert.com/wordpress/?page_id=102">the end of the virtual world</a>&#8220;, contains images captured in popular computer games at the edges of the &#8220;world&#8221;. Based in the Netherlands, Overweg has been working exclusively in the virtual world since 2007.<br />
<span id="more-15813"></span><br />
<img src="http://files.petapixel.com/assets/uploads/2010/09/virtual2.jpg" alt="" title="virtual2" width="620" height="349" class="aligncenter size-full wp-image-15817" /></p>
<p><img src="http://files.petapixel.com/assets/uploads/2010/09/virtual3.jpg" alt="" title="virtual3" width="620" height="349" class="aligncenter size-full wp-image-15819" /></p>
<p><img src="http://files.petapixel.com/assets/uploads/2010/09/virtual4.jpg" alt="" title="virtual4" width="620" height="349" class="aligncenter size-full wp-image-15820" /></p>
<p><img src="http://files.petapixel.com/assets/uploads/2010/09/virtual5.jpg" alt="" title="virtual5" width="620" height="348" class="aligncenter size-full wp-image-15821" /></p>
<p>Regarding this project, Overweg <a href="http://shotbyrobert.com/wordpress/?page_id=102">writes</a>,</p>
<blockquote><p>This series of photographs originates from four popular first person shooter games (Left 4 dead 2, Half-life 2, counter-strike and modern warfare 2) Unlike you might think the virtual world is not round like the physical world but flat with hard-cut edges. These photographs show us how the virtual world ends. What I find interesting about these photographs is that they behold a certain dramatic almost classical feel to them playing with our real life experiences but cut off.</p></blockquote>
<p>You can see more of his projects <a href="http://shotbyrobert.com/wordpress/?page_id=9">here</a>.</p>
<p>This reminded me of a post we published last year titled &#8220;<a href="http://www.petapixel.com/2009/11/18/oh-snap-9-games-that-feature-photography/">8 Video Games that Feature Photography</a>&#8220;.</p>
<hr />
<p>Thanks for the tip Kloppertster!</p>
<hr />
<p><em><strong>Image credits</strong>: Images by <a href="http://shotbyrobert.com/">Robert Overweg</a></em></p>
]]></content:encoded>
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		<item>
		<title>NBA Jam for Wii Incorporates Photos into Game Graphics</title>
		<link>http://www.petapixel.com/2010/03/31/nba-jam-for-wii-incorporates-photos-into-game-graphics/</link>
		<comments>http://www.petapixel.com/2010/03/31/nba-jam-for-wii-incorporates-photos-into-game-graphics/#comments</comments>
		<pubDate>Wed, 31 Mar 2010 13:30:59 +0000</pubDate>
		<dc:creator>Jessica Lum</dc:creator>
				<category><![CDATA[Culture]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[graphics]]></category>
		<category><![CDATA[nbajam]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[photos]]></category>
		<category><![CDATA[videogames]]></category>
		<category><![CDATA[wii]]></category>

		<guid isPermaLink="false">http://www.petapixel.com/?p=8339</guid>
		<description><![CDATA[Boom shaka laka! If you&#8217;re familiar with 90s arcade games, you might recall NBA Jam, the over-the-top basketball sim. EA Sports is developing a remixed, updated version of the classic for the Nintendo Wii, to be released this fall. As a major part of their art design, the game uses real photographs of NBA players&#8217; [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-8343" title="garnett_NBAJamWii" src="http://files.petapixel.com/assets/uploads/2010/03/garnett_fire_640x360.jpg" alt="" width="620" height="349" /></p>
<p>Boom shaka laka! If you&#8217;re familiar with 90s arcade games, you might recall NBA Jam, the over-the-top basketball sim. EA Sports is developing a remixed, updated version of the classic for the Nintendo Wii, to be released this fall. As a major part of their art design, the game uses real photographs of NBA players&#8217; heads, attached to digitized bodies.</p>
<p>Instead of conventional animation, the developers chose to use larger scaled photos of the players&#8217; heads which change depending on their performance and experiences.</p>
<p>These digital Frankensteins are a clever way to update the game&#8217;s artwork while retaining the larger-than-life, old school feel that continues to endear so many fans 17 years after the original game was released.</p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="560" height="340" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/B-6NTt2NXho&amp;hl=en_US&amp;fs=1&amp;rel=0" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="560" height="340" src="http://www.youtube.com/v/B-6NTt2NXho&amp;hl=en_US&amp;fs=1&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: left;">(via <a href="http://www.1up.com/do/previewPage?cId=3178560">1up</a>)</p>
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		</item>
		<item>
		<title>8 Video Games that Feature Photography</title>
		<link>http://www.petapixel.com/2009/11/18/oh-snap-9-games-that-feature-photography/</link>
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		<pubDate>Wed, 18 Nov 2009 16:00:04 +0000</pubDate>
		<dc:creator>Jessica Lum</dc:creator>
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		<description><![CDATA[Seldom do the wonderful worlds of video games and photography meet, but when they do, fun often ensues. Photography has had a relatively quiet but constant presence in video games over the last two decades, usually featured in video game titles as a mini-game or bonus mode. A few incorporate photography into the main storyline. [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-3711" title="Frank West of Dead Rising" src="http://files.petapixel.com/assets/uploads/2009/11/Frank.jpg" alt="Frank West of Dead Rising" width="303" height="500" /></p>
<p>Seldom do the wonderful worlds of video games and photography meet, but when they do, fun often ensues.</p>
<p>Photography has had a relatively quiet but constant presence in video games over the last two decades, usually featured in video game titles as a mini-game or bonus mode. A few incorporate photography into the main storyline.</p>
<p>Here&#8217;s a roundup of some of my favorite photo-related titles over the years, ranked by their incorporation of photographic elements into the gameplay.</p>
<h3>#1. Pokémon Snap (1999)</h3>
<p style="text-align: left;"><strong>Developer: Nintendo<br />
Platform: Nintendo 64<br />
Genre: Action</strong></p>
<p style="text-align: center;"><a href="http://www.nintendo.com/wii/virtualconsole/games/detail/_RSlYU7hZA_yb-mvRqDeol7mHtsaGmS6"><img class="aligncenter size-full wp-image-3713" title="Pokemon Snap" src="http://files.petapixel.com/assets/uploads/2009/11/802670853_50e27af1a2.jpg" alt="Pokemon Snap" width="500" height="349" /></a></p>
<p>Gotta photograph &#8216;em all doesn&#8217;t quite sound as snappy, but Pokemon Snap is the first and arguably most successful Pokémon spinoff console-based title.  Aptly named amateur photographer Todd Snap ventures through seven different landscapes, on assignment by Professor Oak to be the very best Pokemon photographer&#8211;like no one ever was.</p>
<p>For nostalgic gamers who want to party like it&#8217;s 1999, Pokémon Snap is now available for download on Wii&#8217;s Virtual Console.</p>
<h3>#2. Dead Rising (2006)</h3>
<p><strong>Developer: Capcom<br />
Platforms: Xbox 360<br />
Genre: Action/Survival horror</strong></p>
<p><strong> </strong></p>
<p style="text-align: center;"><a href="http://www.capcom.com/deadrising/"><img class="aligncenter size-full wp-image-3718" title="Dead Rising Screenshot" src="http://files.petapixel.com/assets/uploads/2009/11/03.jpg" alt="Dead Rising Screenshot" width="500" height="281" /></a></p>
<p>Freelance photographer Frank West is out get the scoop in a small suburban town that seems to have a slight zombie infestation. Fortunately, Frank West happens to be remarkably in shape&#8211;like most seasoned war photographers, apparently. Not only can he gain experience points as he takes unnaturally zoomed photos with what looks like a 17-35mm, Nikon D1X, West can use almost anything as a weapon: mall benches, lawn mowers, chainsaws, trash cans, other zombies&#8211;you get the picture.</p>
<h3>#3. Fatal Frame Series (2002-2008)</h3>
<p><strong>Developer: Tecmo<br />
Platforms: PlayStation 2, Xbox, Wii<br />
Genre: Survival horror</strong><strong> </strong></p>
<p style="text-align: center;"><a href="http://www.tecmogames.com/"><img class="aligncenter size-full wp-image-3717" title="Fatal Frame II" src="http://files.petapixel.com/assets/uploads/2009/11/1.jpg" alt="Fatal Frame II" width="500" height="375" /></a></p>
<p>The protagonist of Fatal Frame combats angry spirits of the dead with a camera while roaming around creepy environments. The gameplay is very similar to a first-person shooter game, except the main character wields an antique camera in lieu of a shotgun. Published at the onset of the digital photography era, this game pays an homage to film photography, as ammunition comes in the form of special types of film.<br />
Fatal Frame is the first in its series, which includes Fatal Frame II, III, and a Japanese version of IV for the NintendoWii.</p>
<h3>#4. Beyond Good and Evil (2003)</h3>
<p><strong>Developer: <strong>Ubisoft</strong></strong><strong> </strong><br />
<strong> Platform: </strong><strong>PC, PlayStation 2, Xbox, Nintendo GameCube</strong><br />
<strong> Genre: Action Adventure</strong></p>
<p style="text-align: center;"><a href="http://beyondgoodevil.com/uk/intro.php"><img class="aligncenter size-full wp-image-3725" title="Beyond Good and Evil" src="http://files.petapixel.com/assets/uploads/2009/11/800px-Beyond_Good_and_Evil_-_fight_-_04.jpg" alt="Beyond Good and Evil" width="500" height="296" /></a></p>
<p>Much like Frank West in Capcom&#8217;s Dead Rising, the protagonist in Beyond Good and Evil is an investigative reporter with above-average athletic prowess&#8211;she knows her martial arts. Set in a rustic future, young journalist Jade tackles the tough issues of human trafficking and propaganda, armed with her camera and a jō staff.</p>
<h3>#5. Spider-Man 3 (2007)</h3>
<p><strong>Developer: Treyarch, Vicarious Visions</strong><br />
<strong> Platforms: </strong><strong>PC, PlayStation 3, Xbox 360, PlayStation 2, PSP, Wii</strong><br />
<strong> Genre: Action</strong></p>
<p style="text-align: center;"><a href="http://www.treyarch.com/games/Spiderman3"><img class="aligncenter size-full wp-image-3726" title="Spider-Man 3" src="http://files.petapixel.com/assets/uploads/2009/11/SM3_SubRide_screenshots.bmp" alt="Spider-Man 3" width="500" height="281" /></a></p>
<p>Even Spider-Man has bills to pay. In Spider-Man 3, freelance photojournalist Petey goes on assignment around the city, occasionally taking self-portraits. Is that ethical?</p>
<p>In any case, at least his thin wallet is true-to-life.</p>
<h3>#6. Bully (2006)</h3>
<p><strong>Developer: Rockstar<br />
Platform: PC, Xbox 360, PlayStation 2, Wii<br />
Genre: Action/Adventure</strong></p>
<p style="text-align: center;"><a href="http://www.rockstargames.com/bully/scholarshipedition/"><img class="aligncenter size-full wp-image-3787" title="bully" src="http://files.petapixel.com/assets/uploads/2009/11/bully.jpg" alt="bully" width="500" height="375" /></a></p>
<p>Never had the time to take a photography course? In Rockstar&#8217;s schoolhouse adventure, Bully, a photo class is in the required curriculum. Jimmy Hopkins, the anti-hero, roams the halls of Bullworth Academy to complete his homework assignments.</p>
<h3>#7. Metal Gear Solid (1998), Metal Gear Solid 2: Sons of Liberty (2001), and Metal Gear Solid 4: Guns of the Patriots (2008)</h3>
<p><strong>Developer: Konami<br />
Platform: PlayStation, PlayStation 2, PlayStation 3<br />
Genre: Third Person Action</strong></p>
<p style="text-align: center;"><a href="http://www.konami.jp/mgs4/us/index.html"><img class="aligncenter size-full wp-image-3714" title="Metal Gear Solid 4" src="http://files.petapixel.com/assets/uploads/2009/11/06_mgs4_screenshot_d1230_04.jpg" alt="Metal Gear Solid 4" width="500" height="281" /></a></p>
<p>Amidst Hideo Kojima&#8217;s thought-provoking storyline, an excellent soundtrack, and groundbreaking graphics, Kojima gives a nod to photography in several Metal Gear Solid titles.</p>
<p>Special espionage commando Solid Snake uses a camera in the Tank Hangar basement in the first Metal Gear Solid.</p>
<p>In MGS 2, Solid Snake and sidekick Raiden sneak stealthily around industrial settings, avoiding exclamatory guards and disabling weapons of mass destruction. Solid Snake uses a spy camera in a mission, which can be unlocked and equipped after the game is completed once.</p>
<p>Metal Gear Solid 4 contains a bizarre photo shoot Easter Egg. While fighting the Beauty bosses, avoid combat for three minutes and the photo shoot mode will be activated.</p>
<h3>#8. BioShock (2007, 2008)</h3>
<h4>Developer: 2K<br />
Platforms: Xbox 360, PlayStation 3<br />
Genre: First-Person Shooter</h4>
<p style="text-align: center;"><a href="http://www.bioshockgame.com/"><img class="aligncenter size-full wp-image-3719" title="Bioshock" src="http://files.petapixel.com/assets/uploads/2009/11/Big_Daddy_5.jpg" alt="Bioshock" width="500" height="281" /></a></p>
<p>Released initially for the Xbox 360 and later as a port to PlayStation 3, BioShock&#8217;s silent protagonist makes his way through a submarine 1940s dystopia that has been ravaged by the excesses of its vain, idealistic society. Along the way, he collects a research camera with which he can photograph enemies to improve fighting ability in future encounters.</p>
<h3>Honorable Mentions:</h3>
<p><strong>Grand Theft Auto 4</strong></p>
<p>Photography plays a very minor role in the gameplay of <a href="http://www.rockstargames.com/IV/">GTA 4</a>, appearing in an assassination mission. Protagonist Niko uses a camera phone (no fancy SLR in this gritty game) to take a photo of and confirm a hit via photo messaging. How convenient!</p>
<p><strong>Myst IV: Revelation</strong></p>
<p>The last installment of the <a href="http://mystrevelation.us.ubi.com/">Myst</a> series provides a camera for collecting clues to solve hair-pulling puzzles.</p>
<h3>Screenshot Photography Modes, Various Titles</h3>
<p>Other games include a photography feature, separate from the gameplay. Most recently, <a href="http://www.unchartedthegame.com/U2AT/">Uncharted 2: Among Thieves </a>includes a screen capture, or photo mode (Visit The Sixth Axis for a screen capture forum <a href="http://www.thesixthaxis.com/forum/uncharted-2/uncharted-2-screen-shot-forum/">here</a>).</p>
<p>More titles with a screen capture mode include Gears of War 2, Halo 3 (for tips on capturing boast-worthy screenshots, visit <a href="http://paradox460.newsvine.com/_news/2007/10/24/1045401-the-art-of-taking-good-halo-3-screenshots">Paradox460</a> ) and Gran Turismo 4, which has its own <a href="http://www.flickr.com/groups/500940@N20/">flickr group</a>. Additional racing titles also have this feature, such as Forza 2, MotorStorm Pacific Rift, Wipeout HD, Tourist Trophy, and more.</p>
<h3>Game Face Feature, EA Sports Titles</h3>
<p>This past September, EA Sports introduced a new feature, <a href="http://www.easports.com/news/item/file/Gameface_FAQ">Game Face</a>, an upgrade of Photo Game Face, which works with games such as FIFA 10, Tiger Woods PGA Tour 10, Facebreaker and Fight Night Round 4 on Xbox 360 or PlayStation 3. Game Face incorporates photography into character customization by letting players upload their own faces into different games as well as while creating their own avatar. The program is an interesting, though fluffy feature, akin to the PlayStation Eye and EyeToy, neither of which fared particularly well on the market. Game Face is still in its BETA stage, so we&#8217;ve yet to see whether it takes off.</p>
<hr />We hope you enjoyed our virtual photo roundup. If you&#8217;ve got a favorite video game photo op moment, please share it with us!</p>
<hr /><em> <strong>Image credits</strong>: All images credited to their respective developers.<br />
</em></p>
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